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GroaZa ( Config )
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GroaZa
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Admin
GroaZa

Data inscrierii: 08/Aug/2007
Mesaje: 147
Localitate: Moreni

 Mesaj Trimis: 20/09/2007 01:35    Titlul subiectului: GroaZa ( Config )
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{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 //----------------------------------------------------------------------------------------------------\\\\\\\\\par
// \\\\\\\\\par
// ...:::///|\\\\\\\\\\\\:::... \\\\\\\\\par
// CFG by GroaZa =========GroaZa========== GroaZa BeSt Player \\\\\\\\\par
// ...:::\\\\\\\\\\\\|///:::... \\\\\\\\\par
// \\\\\\\\\par
//----------------------------------------------------------------------------------------------------\\\\\\\\\par
\par
// [for use only with CounterStrike 1.6 Steam/NoSteam]\par
\par
// General Buy Aliases\par
//----------------------------------------------------------------------------------------------------------------------------------\par
//\par
\par
alias ms1 \\"menuselect 1\\"\par
alias ms2 \\"menuselect 2\\"\par
alias ms3 \\"menuselect 3\\"\par
alias ms4 \\"menuselect 4\\"\par
alias ms5 \\"menuselect 5\\"\par
alias ms6 \\"menuselect 6\\"\par
alias ms7 \\"menuselect 7\\"\par
alias ms8 \\"menuselect 8\\"\par
\par
alias \\"w1\\" \\"wait\\"\par
alias \\"w2\\" \\"wait;wait\\"\par
alias \\"w3\\" \\"wait;wait;wait\\"\par
alias \\"w4\\" \\"wait;wait;wait;wait\\"\par
alias \\"w5\\" \\"wait;wait;wait;wait;wait\\"\par
alias \\"w6\\" \\"wait;wait;wait;wait;wait;wait\\"\par
alias \\"w7\\" \\"wait;wait;wait;wait;wait;wait;wait\\"\par
alias \\"w8\\" \\"wait;wait;wait;wait;wait;wait;wait;wait\\"\par
alias \\"w9\\" \\"wait;wait;wait;wait;wait;wait;wait;wait;wait\\"\par
alias \\"w0\\" \\"wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\\"\par
\par
alias mclr \\"clrx; clrx\\"\par
alias clrx \\"slot10; wait; wait; slot10; wait; wait; slot10; slot10\\"\par
\par
alias +dc \\"+duck;cl_dynamiccrosshair 1\\"\par
alias -dc \\"-duck;cl_dynamiccrosshair 0\\"\par
\par
alias +pammo \\"buyammo1\\"\par
alias -pammo \\"slot10; wait; wait; slot10\\"\par
alias +sammo \\"buyammo2\\"\par
alias -sammo \\"slot10; wait; wait; slot10\\"\par
alias +armor \\"vest\\"\par
alias -armor \\"slot10; wait; wait; slot10\\"\par
alias +helmet \\"vesthelm\\"\par
alias -helmet \\"slot10; wait; wait; slot10\\"\par
alias +flashg \\"flash\\"\par
alias -flashg \\"slot10; wait; wait; slot10\\"\par
alias +hegren \\"hegren\\"\par
alias -hegren \\"slot10; wait; wait; slot10\\"\par
alias +smokeg \\"sgren\\"\par
alias -smokeg \\"slot10; wait; wait; slot10\\"\par
alias +defuse \\"defuser\\"\par
alias -defuse \\"slot10; wait; wait; slot10\\"\par
\par
alias +USP \\"usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2\\"\par
alias -USP \\"slot10; wait; wait; slot10\\"\par
alias +GLOCK \\"glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2\\"\par
alias -GLOCK \\"slot10; wait; wait; slot10\\"\par
alias +EAGLE \\"deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2\\"\par
alias -EAGLE \\"slot10; wait; wait; slot10\\"\par
\par
alias +3grens \\"hegren; flash; sgren\\"\par
alias -3grens \\"slot10; wait; wait; slot10; qknif\\"\par
\par
alias +fullgrens \\"hegren; flash; flash\\"\par
alias -fullgrens \\"slot10; wait; wait; slot10\\" //calibru//\par
alias +armgreammo \\"vesthelm; vest; hegren; ammo1\\"\par
alias -armgreammo \\"slot10; wait; wait; slot10; qknif\\"\par
\par
alias +ctbuy \\"m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;\par
mclr\\"\par
alias -ctbuy \\"slot10; wait; wait; slot10\\"\par
\par
alias +terror \\"ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr\\"\par
alias -terror \\"slot10; wait; wait; slot10\\"//c//\par
//a//\par
\par
scr_centertime 6\par
scr_conspeed 4000\par
\par
// Alias 1\par
//----------------------------------------------------------------------------------------------------------------------------------\par
\par
\par
//Stop echo//\par
alias stopecho \\"room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size\par
0;room_type 0\\"\par
\par
\par
//Quick Knife Alias//\par
alias qknif \\"weapon_knife\\"\par
\par
//Quick Grenade Alias//\par
alias +qgren \\"slot4; wait; wait; wait; +attack; wait; wait; wait; -attack\\"\par
\par
//Defuse & Cover Alias//\par
alias +defuse1 \\"+use; radio1; menuselect 1;\\"\par
alias -defuse1 \\"-use; slot10\\"\par
\par
//C4 Bomb Plant & Cover Alias//\par
alias +bomb \\"weapon_c4; +duck; +attack; radio1; menuselect 1;\\"\par
alias -bomb \\"-duck; -attack; slot10\\"\par
\par
//Crouch Jump Alias//\par
alias \\"+cjump\\" \\"+jump;+duck\\"\par
alias \\"-cjump\\" \\"-jump;-duck\\"\par
\par
//Crosshair Color Toggle//\par
alias cross \\"adjust_crosshair\\"\par
\par
//Reload & Cover Alias//\par
alias +reload1 \\"+reload; wait; -reload; radio1; menuselect 1; say_team cover me I\\'m reloading;\par
wait; slot10\\"\par
alias -reload1 \\"slot10; wait; wait; slot10\\"\par
\par
//Radar Viewer//\par
alias radar \\"radaroff\\"\par
alias radaroff \\"drawradar; alias radar radaron\\"\par
alias radaron \\"hideradar; alias radar radaroff\\"\par
\par
//Netgraph Viewer//\par
alias graph \\"graphon\\"\par
alias graphon \\"net_graph 3; alias graph graphoff\\"\par
alias graphoff \\"net_graph 0; alias graph graphon\\"\par
\par
//FPS Viewer//\par
alias fps \\"fpson\\"\par
alias fpson \\"cl_showfps 1; alias fps fpsoff\\"\par
alias fpsoff \\"cl_showfps 0; alias fps fpson\\"\par
\par
//Status Report Alias//\par
alias +statusrpt \\"+showscores; cl_showfps 1; timeleft\\"\par
alias -statusrpt \\"-showscores; cl_showfps 0\\"\par
\par
\par
//HE Grenade Buy & Throw Alias//\par
alias +buythro \\"buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack\\"\par
alias -buythro \\"slot10; wait; slot10; -attack\\"\par
\par
//Crouch Toggle Alias//\par
alias duck_t \\"duck_on\\"\par
alias duck_on \\"alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0\\"\par
alias duck_off \\"alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0\\"\par
\par
//Quick Slash Alias//\par
alias +qslash \\"weapon_knife; wait; +attack\\"\par
alias -qslash \\"-attack; lastinv\\"\par
\par
//Flashbang Warning Script//\par
alias +warnflash \\"warntm; weapon_flashbang; wait; +attack\\"\par
alias -warnflash \\"-attack\\"\par
\par
alias +cleansnap \\"cson; clear; wait; wait; wait;\\"\par
alias -cleansnap \\"csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0\\"\par
alias cson \\"cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;\par
net_graph 3; screenshot\\"\par
alias csoff \\"cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1\\"\par
\par
// Alias2\par
//----------------------------------------------------------------------------------------------------------------------------------\par
//\par
\par
alias reload_stop \\"weapon_knife; wait; wait; wait; lastinv\\"\par
\par
alias +qstab \\"weapon_knife; wait; +attack2\\"\par
alias -qstab \\"-attack2; wait; lastinv\\"\par
\par
alias +warnhe \\"warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack\\"\par
alias -warnhe \\"-attack\\"\par
\par
alias +hethro \\"weapon_hegrenade; wait; wait; +attack\\"\par
alias -hethro \\" wait; -attack\\"\par
\par
alias +flash \\"weapon_flashbang; wait; wait; +attack\\"\par
alias -flash \\" wait; -attack\\"\par
\par
alias w3 \\"wait; wait; wait\\"\par
alias +zoom \\"+attack2; w3; w3; -attack2\\"\par
alias -zoom \\"bind mouse1 +attak\\"\par
alias +attak \\"+attack; w3; w3; w3\\"\par
alias -attak \\"-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;\par
w3; -attack; bind mouse1 +attack\\"\par
\par
alias w3 \\"wait; wait; wait\\"\par
alias +zoomx \\"+attack2; w3; w3; -attack2\\"\par
alias -zoomx \\"bind mouse1 +attakx\\"\par
alias +attakx \\"+attack; w3; w3; w3\\"\par
alias -attakx \\"-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1\par
+attack\\"\par
\par
alias dfire \\"dfireon\\"\par
alias dfireon \\"bind mouse1 +fire; alias dfire dfireoff\\"\par
alias dfireoff \\"bind mouse1 +attack; alias dfire dfireon\\"\par
alias +fire \\"+duck; wait; wait; wait; +attack\\"\par
alias -fire \\"-attack; -duck\\"\par
\par
alias \\"wd\\" \\"clear;echo;echo;echo;echo;echo\\"\par
alias \\"d1\\" \\"developer 1\\"\par
alias \\"d0\\" \\"developer 0\\"\par
\par
alias \\"hands\\" \\"hand_left\\"\par
alias \\"hand_left\\" \\"cl_righthand 0;d1;d0;alias hands hand_right\\"\par
alias \\"hand_right\\" \\"cl_righthand 1;d1;d0;alias hands hand_left\\"\par
\par
// Assault Rifles\par
//----------------------------------------------------------------------------------------------------------------------------------\par
//\par
\par
alias +AK47 \\"ak47\\"\par
alias -AK47 \\"slot10; wait; wait; slot10\\"\par
alias +AK47X \\"ak47; arm; ammo1\\"\par
alias -AK47X \\"slot10; wait; wait; slot10\\"\par
alias +AK47X2 \\"ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr\\"\par
alias -AK47X2 \\"slot10; wait; wait; slot10\\"\par
\par
alias +M4 \\"m4a1\\"\par
alias -M4 \\"slot10; wait; wait; slot10\\"\par
alias +M4X \\"m4a1; arm; ammo1\\"\par
alias -M4X \\"slot10; wait; wait; slot10\\"\par
alias +M4X2 \\"m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr\\"\par
alias -M4X2 \\"slot10; wait; wait; slot10\\"\par
\par
alias +SIG \\"buy; ms4; ms2\\"\par
alias -SIG \\"slot10; wait; wait; slot10\\"\par
alias +SIGX \\"buy; ms4; ms2; arm; ammo1\\"\par
alias -SIGX \\"slot10; wait; wait; slot10\\"\par
alias +SIGX2 \\"buy; ms4; ms2; vesthelm; vest; ammo1\\"\par
alias -SIGX2 \\"slot10; wait; wait; slot10\\"\par
\par
alias +AUG \\"buy; ms4; ms4\\"\par
alias -AUG \\"slot10; wait; wait; slot10\\"\par
alias +AUGX \\"buy; ms4; ms4; arm; ammo1\\"\par
alias -AUGX \\"slot10; wait; wait; slot10\\"\par
alias +AUGX2 \\"buy; ms4; ms4; vesthelm; vest; ammo1\\"\par
alias -AUGX2 \\"slot10; wait; wait; slot10\\"\par
\par
// Sniper Rifles\par
//----------------------------------------------------------------------------------------------------------------------------------\par
//\par
\par
alias +SCOUTX \\"buy; ms4; ms5\\"\par
alias -SCOUTX \\"slot10; wait; wait; slot10\\"\par
alias +SCOUTX \\"buy; ms4; ms5; arm; ammo1\\"\par
alias -SCOUTX \\"slot10; wait; wait; slot10\\"\par
alias +SCOUTX2 \\"buy; ms4; ms5; vesthelm; vest; ammo1\\"\par
alias -SCOUTX2 \\"slot10; wait; wait; slot10\\"\par
\par
alias +AWP \\"awp\\"\par
alias -AWP \\"slot10; wait; wait; slot10\\"\par
alias +AWPX \\"awp; arm; ammo1\\"\par
alias -AWPX \\"slot10; wait; wait; slot10\\"\par
alias +AWPX2 \\"awp; vesthelm; vest; buyammo1; buyammo1\\"\par
alias -AWPX2 \\"slot10; wait; wait; slot10\\"\par
\par
// SubMachinegun\par
//----------------------------------------------------------------------------------------------------------------------------------\par
//\par
\par
alias +MP5 \\"mp5\\"\par
alias -MP5 \\"slot10; wait; wait; slot10\\"//l//\par
alias +MP5X \\"mp5; arm; ammo1\\"\par
alias -MP5X \\"slot10; wait; wait; slot10\\"\par
alias +MP5X2 \\"mp5; vesthelm; vest; buyammo1; buyammo1;\\"\par
alias -MP5X2 \\"slot10; wait; wait; slot10\\"\par
\par
// Walk Alias\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
alias walk_t \\"walk_on\\"\par
alias walk_on \\"alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0\\"\par
alias walk_off \\"alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0\\"\par
\par
// Bulk\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
bind \\"L\\" \\"walk_t\\"\par
bind \\"/\\" \\"net_graph 3\\"\par
//u//\par
// Connect Screen Message\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
alias \\"scr_0\\" \\"scr_connectmsg 0;scr_connectmsg1 0;scr_connectmsg2 0\\"\par
alias \\"close\\" \\"wait;wait;wait;slot10\\"\par
alias \\"mcl\\" \\"close;scr_0\\"\par
\par
scr_connectmsg \\"Welcome calibru\\"\par
scr_connectmsg1 \\"PGL Config Succesfully Loaded...\\"\par
close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;mcl\par
\par
// :: Quick weap switch\par
//*******************************************//\par
alias \\"main1\\" \\"use weapon_sg550;use weapon_aug;use weapon_p90;use weapon_mp5navy;use weapon_m4a1;use weapon_awp;use\par
weapon_ak47\\"\par
alias \\"main3\\" \\"use weapon_fiveseven;use weapon_usp; use weapon_glock18; use weapon_deagle; use weapon_p228\\"\par
alias pri \\"main1;alias switchy sec\\"\par
alias sec \\"main3;alias switchy mes\\"\par
alias \\"mes\\" \\"use weapon_knife;alias switchy fbgr\\"\par
alias \\"fbgr\\" \\"use weapon_flashbang;alias switchy hegr\\"\par
alias \\"hegr\\" \\"use weapon_hegrenade;alias switchy pri\\"\par
alias switchy pri\par
\par
// Start\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
unbindall\par
clear\par
name \\"k1nN^\\"\par
\par
bind \\"1\\" \\"slot1\\"\par
bind \\"2\\" \\"slot2\\"\par
bind \\"3\\" \\"slot3\\"\par
bind \\"4\\" \\"slot4\\"\par
bind \\"5\\" \\"slot5\\"\par
bind \\"6\\" \\"slot6\\"\par
bind \\"7\\" \\"slot7\\"\par
bind \\"8\\" \\"slot8\\"\par
bind \\"9\\" \\"slot9\\"\par
bind \\"0\\" \\"slot10\\"\par
\par
// //\par
//___________________________________________________________________________________//\par
//__________________________..::[ BINDURI GENERALE ]::.._____________________________//\par
// //\par
// //\par
\par
unbindall\par
\par
bind \\"TAB\\" \\"+showscores\\"\par
bind \\"ENTER\\" \\"+attack\\"\par
bind \\"ESCAPE\\" \\"cancelselect\\"\par
bind \\"SPACE\\" \\"+cjump\\"\par
bind \\"1\\" \\"slot1\\"\par
bind \\"2\\" \\"slot2\\"\par
bind \\"3\\" \\"slot3\\"\par
bind \\"4\\" \\"slot4\\"\par
bind \\"5\\" \\"slot5\\"\par
bind \\"6\\" \\"slot6\\"\par
bind \\"7\\" \\"slot7\\"\par
bind \\"8\\" \\"slot8\\"\par
bind \\"9\\" \\"slot9\\"\par
bind \\"0\\" \\"slot10\\"\par
bind \\",\\" \\"buyammo1\\"\par
bind \\".\\" \\"buyammo2\\"\par
bind \\"`\\" \\"toggleconsole\\"\par
bind \\"/\\" \\"net_graph 3\\"\par
bind \\"a\\" \\"+moveleft\\"\par
bind \\"b\\" \\"buy\\"\par
bind \\"c\\" \\"radio3\\"\par
bind \\"d\\" \\"+moveright\\"\par
bind \\"e\\" \\"+use\\"\par
bind \\"f\\" \\"impulse 100\\"\par
bind \\"g\\" \\"drop\\"\par
bind \\"h\\" \\"+commandmenu\\"\par
bind \\"i\\" \\"showbriefing\\"\par
bind \\"l\\" \\"walk_t\\"\par
bind \\"j\\" \\"cheer\\"\par
bind \\"k\\" \\"+voicerecord\\"\par
bind \\"m\\" \\"chooseteam\\"\par
bind \\"n\\" \\"nightvision\\"\par
bind \\"o\\" \\"buyequip\\"\par
bind \\"q\\" \\"lastinv\\"\par
bind \\"p\\" \\"+highjump\\"\par
bind \\"r\\" \\"+reload\\"\par
bind \\"s\\" \\"+back\\"\par
bind \\"t\\" \\"impulse 201\\"\par
bind \\"u\\" \\"messagemode2\\"\par
bind \\"w\\" \\"+forward\\"\par
bind \\"x\\" \\"radio2\\"\par
bind \\"y\\" \\"messagemode\\"\par
bind \\"z\\" \\"radio1\\"\par
bind \\"~\\" \\"toggleconsole\\"\par
bind \\"ALT\\" \\"+strafe\\"\par
bind \\"CTRL\\" \\"+speed\\"\par
bind \\"SHIFT\\" \\"+dc\\"\par
bind \\"mwheelup\\" \\"-duck\\"\par
bind \\"mwheeldown\\" \\"+duck\\"\par
bind \\"MOUSE1\\" \\"+attack\\"\par
bind \\"MOUSE2\\" \\"+attack2\\"\par
bind \\"MOUSE3\\" \\"hands\\"\par
\par
alias +defuse \\"+use; coverme; say_team Cover me I\\'m defusing the bomb\\"\par
alias -defuse \\"-use\\"\par
\par
// Buy Ammo\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
bind \\"F1\\" \\"m4a1; ak47; primammo; defuser\\"\par
bind \\"F2\\" \\"primammo; defuser; flash; flash; hegren; vesthelm\\"\par
bind \\"F3\\" \\"awp;buyammo1;defuser\\"\par
bind \\"F4\\" \\"deagle;secammo;defuser\\"\par
\par
alias sec3 \\"secammo;secammo;secammo\\"\par
alias prim3 \\"primammo;primammo;primammo\\"\par
\par
bind \\"kp_end\\" \\"ak47;m4a1;primammo\\"\par
bind \\"kp_pgdn\\" \\"mp5;primammo\\"\par
bind \\"kp_downarrow\\" \\"galil;famas;primammo\\"\par
bind \\"kp_leftarrow\\" \\"awp;buyammo1\\"\par
bind \\"kp_rightarrow\\" \\"usp;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2\\"\par
bind \\"kp_ins\\" \\"hegren\\"\par
bind \\"kp_del\\" \\"flash\\"\par
bind \\"kp_5\\" \\"deagle;secammo\\"\par
bind \\"kp_enter\\" \\"sgren\\"\par
\par
bind \\"F10\\" \\"vest\\"\par
bind \\"F11\\" \\"vesthelm\\"\par
bind \\"F12\\" \\"defuser\\"\par
\par
---------------------------------------------------------------------------------------------------------------------------\par
\par
alias name1 \\"name legolaS; alias nametog name2\\"\par
alias name2 \\"name k1nDeR; alias nametog name3\\"\par
alias name3 \\"name k1nN^; alias nametog name1\\"\par
alias nametog name1\par
\par
bind \\"F9\\" \\"nametog\\"\par
\par
net_graph \\"0\\"\par
net_graphwidth \\"375\\"\par
net_scale \\"5\\"\par
net_graphpos \\"1\\"\par
graphheight \\"70\\"\par
fps_max \\"121\\"\par
fps_modem \\"121\\"\par
developer \\"1\\"\par
\par
// Sunet\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
hisound 1\par
loadas8bit 0//i//\par
bgmvolume \\"1.000000\\"\par
s_reverb 1rate 15000\par
s_reverb 1\par
s_rolloff \\"1.0\\"\par
s_doppler \\"0.0\\"\par
s_distance \\"60\\"\par
s_automin_distance \\"2\\"\par
s_automax_distance \\"30\\"\par
s_min_distance \\"5\\"\par
s_max_distance \\"1000\\"\par
s_leafnum \\"0\\"\par
s_refgain \\"0.4\\"\par
s_refdelay \\"4\\"\par
s_polykeep \\"1000000000\\"\par
s_polysize \\"10000000\\"\par
s_numpolys \\"200\\"\par
s_bloat \\"2.0\\"\par
s_verbwet \\"0.25\\"\par
s_a3d \\"0.0\\"\par
s_eax \\"0.0\\"\par
suitvolume .25\par
_snd_mixahead \\"0.1\\"\par
voice_enable \\"1\\"\par
voice_forcemicrecord \\"1\\"\par
voice_modenable \\"1\\"\par
voice_scale \\"2\\"\par
\par
// Network\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
rate \\"9999\\"\par
cl_rate \\"9999\\"\par
ex_interp \\"0.05\\"\par
cl_timeout \\"35\\"\par
\par
// //\par
//___________________________________________________________________________________//\par
//___________________________....::::[ SETARI ]::::....______________________________//\par
// //\par
// //\par
\par
_cl_autowepswitch \\"0\\"\par
_snd_mixahead \\"0.1\\"\par
ati_npatch \\"0.0\\"\par
ati_subdiv \\"0.0\\"\par
bgmvolume \\"1.000000\\"\par
bottomcolor \\"6\\"\par
brightness \\"12\\"\par
cl_allowdownload \\"1\\"\par
cl_allowupload \\"1\\"\par
cl_backspeed \\"400\\"\par
cl_cmdbackup \\"2\\"\par
cl_cmdrate \\"101\\"\par
cl_corpsestay \\"180.000000\\"\par
cl_crosshair_color \\"50 250 250\\"\par
cl_crosshair_size \\"small\\"\par
cl_crosshair_translucent \\"0\\"\par
cl_bobcycle \\"1\\"\par
cl_dlmax \\"128\\"\par
cl_download_ingame \\"1\\"\par
cl_dynamiccrosshair \\"0\\"\par
cl_forwardspeed \\"400\\"\par
cl_himodels \\"0.000000\\"\par
cl_idealpitchscale \\"0.8\\"\par
cl_lc \\"1\\"\par
cl_logocolor \\"#Valve_LtBlue\\"\par
cl_logofile \\"V_1\\"\par
cl_lw \\"1\\"\par
cl_minmodels \\"1\\"\par
cl_radartype \\"1\\"\par
cl_righthand \\"1\\"\par
cl_shadows \\"1\\"\par
cl_timeout \\"35\\"\par
cl_updaterate \\"35\\"\par
cl_vsmoothing \\"0.05\\"\par
cl_weather \\"0\\"\par
cl_showfps \\"1\\"\par
rate \\"9999\\"\par
console \\"1\\"\par
crosshair \\"1\\"\par
fastsprites \\"0\\"\par
fps_max \\"121\\"\par
fps_modem \\"121\\"\par
developer \\"1\\"\par
rate \\"20000\\"\par
cl_updaterate \\"35\\"\par
cl_cmdrate \\"101\\"\par
gamma \\"3\\"\par
cl_weather \\"0\\"\par
r_dynamic \\"1\\"\par
r_novis \\"0\\"\par
r_traceglow \\"1\\"\par
r_wateralpha \\"1\\"\par
r_mirroralpha \\"0\\"\par
r_bmodelhighfrac \\"5.0\\"\par
r_lightmap \\"0\\"\par
gl_max_size \\"256\\"\par
precache \\"1\\"\par
mp_decals \\"300\\"\par
gl_affinemodels \\"0\\"\par
gl_alphamin \\"0.25\\"\par
gl_clear \\"0\\"\par
gl_flashblend \\"0\\"\par
gl_lightholes \\"0\\"\par
gl_dither \\"1\\"\par
gl_fog \\"1\\"\par
gl_monolights \\"0\\"\par
gl_overbright \\"0\\"\par
gl_polyoffset \\"0.1\\"\par
gl_max_size \\"256\\"\par
fastsprites \\"0\\"\par
fps_max \\"121\\"\par
fps_modem \\"121\\"\par
gamma \\"3\\"\par
gl_dither \\"1\\"\par
gl_flipmatrix \\"0\\"\par
gl_fog \\"1\\"\par
gl_monolights \\"0\\"\par
gl_overbright \\"0.000000\\"\par
gl_polyoffset \\"0.1\\"\par
hisound \\"1\\"\par
hpk_maxsize \\"1.500000\\"\par
hud_classautokill \\"1\\"\par
hud_fastswitch \\"1\\"\par
hud_capturemouse \\"1\\"\par
hud_centerid \\"1\\"\par
hud_draw \\"1\\"\par
hud_fastswitch \\"1\\"\par
hud_saytext_internal \\"1\\"\par
hud_takesshots \\"0\\"\par
joystick \\"0.000000\\"\par
lookspring \\"0.000000\\"\par
lookstrafe \\"0.000000\\"\par
m_filter \\"0\\"\par
m_forward \\"1\\"\par
m_pitch \\"0.022000\\"\par
m_side \\"0.8\\"\par
m_yaw \\"0.022\\"\par
MP3FadeTime \\"2.0\\"\par
MP3Volume \\"5\\"\par
mp_decals \\"300.000000\\"\par
r_bmodelhighfrac \\"5.0\\"\par
r_speeds \\"0\\"\par
r_detailtextures \\"0\\"\par
s_a3d \\"0\\"\par
s_automax_distance \\"30.0\\"\par
s_automin_distance \\"2.0\\"\par
s_bloat \\"2.0\\"\par
s_distance \\"60\\"\par
s_doppler \\"0.0\\"\par
s_eax \\"0\\"\par
s_leafnum \\"0\\"\par
s_max_distance \\"1000.0\\"\par
s_refgain \\"0.4\\"\par
s_refdelay \\"4\\"\par
s_min_distance \\"8.0\\"\par
s_numpolys \\"200\\"\par
s_polykeep \\"1000000000\\"\par
s_polysize \\"10000000\\"\par
s_refdelay \\"0\\"\par
s_refgain \\"0.0\\"\par
s_rolloff \\"1.0\\"\par
s_verbwet \\"0.25\\"\par
sensitivity \\"1.7\\"\par
zoom_sensitivity_ratio \\"1\\"\par
\par
skin \\"\\"\par
spec_autodirector_internal \\"1\\"\par
spec_drawcone_internal \\"1\\"\par
spec_drawnames_internal \\"1\\"\par
spec_drawstatus_internal \\"1\\"\par
spec_mode_internal \\"2\\"\par
spec_pip \\"0\\"\par
suitvolume \\"0.250000\\"\par
sv_aim \\"0\\"\par
sv_voiceenable \\"0\\"\par
team \\"\\"\par
topcolor \\"30\\"\par
viewsize \\"120.000000\\"\par
voice_enable \\"1\\"\par
voice_forcemicrecord \\"1.000000\\"\par
voice_modenable \\"0\\"\par
voice_scale \\"2.000000\\"\par
volume \\"1.2\\"\par
setinfo \\"_vgui_menus\\" \\"1\\"\par
setinfo \\"_ah\\" \\"0\\"\par
+mlook\par
+jlook\par
exec userconfig.cfg\par
\par
\\"________________________________________________________________________\\"\par
|\par
// ...::: ViDe0 SeTTinGs :::...| |\par
|\par
topcolor \\"30\\" |\par
bottomcolor \\"6\\" |\par
cl_himodels \\"1\\" |\par
cl_minmodels \\"0\\" |\par
cl_bobcycle \\"1\\" |\par
cl_showfps \\"1\\" |\par
cl_solid_players \\"0\\" |\par
fastsprites \\"0\\" |\par
fps_max \\"121\\" |\par
fps_modem \\"121\\" |\par
developer \\"1\\" |\par
gamma \\"9\\" |\par
gl_clear \\"0\\" |\par
gl_cull \\"1\\" |\par
gl_dither \\"1\\" |\par
gl_keeptjunctions \\"1\\" |\par
gl_max_size \\"256\\" |\par
gl_monolights \\"0\\" |\par
gl_overbright \\"1\\" |\par
gl_palette_tex \\"1\\" |\par
gl_picmip \\"0\\" |\par
gl_polyoffset \\"0.1 |\par
gl_flipmatrix \\"0\\" |\par
max_smokepuffs \\"0\\" |\par
max_shells \\"0\\" |\par
mp_decals \\"300\\" |\par
r_drawviewmodel \\"1\\" |\par
r_mirroralpha \\"1\\" |\par
r_mmx \\"1\\" |\par
r_speeds \\"0\\" |\par
texgamma \\"2\\" |\par
max_smokepuffs \\"0\\" |\par
bgmvolume \\"0.000000\\" |\par
con_color \\"255 155 50 \\" |\par
console \\"1\\" |\par
crosshair \\"1.000000\\" |\par
graphheight \\"420\\" |\par
hisound \\"1.000000\\" |\par
hud_centerid \\"1\\" |\par
scr_conspeed \\"9999\\" |\par
snd_noextraupdate \\"1\\" |\par
suitvolume \\"0.250000\\" |\par
viewsize \\"120.000000\\" |\par
\\"________________________________________________________________________\\"\par
\par
//===- -===//\par
// Grenade Rain //\par
//===- -===//\par
\par
alias hgr \\"hegren; slot4; wait; +attack; wait; -attack; +attack; wait; -attack\\"\par
alias fgr \\"flash; slot4; wait; +attack; wait; -attack; +attack; wait; -attack\\"\par
alias sgr \\"sgren; slot4; wait; +attack; wait; -attack; +attack; wait; -attack\\"\par
; HE Grenade\par
bind del hgr\par
; Flash Grenade\par
bind end fgr\par
; Smoke Grenade\par
bind home sgr\par
\par
; Instruction\par
; Stay on buy zone then press one of these buttons..\par
; It will buy automaticaly a grenade and trow it to:)\par
; Have fun.\par
\par
// Config.cfg entries:\par
//---------------------------------------------------------------------------------------------------\par
//\par
\par
bind \\"PAUSE\\" \\"setnetgraph\\"\par
bind \\"PGDN\\" \\"r_dn\\"\par
bind \\"PGUP\\" \\"r_up\\"\par
bind \\"HOME\\" \\"updrup\\"\par
bind \\"END\\" \\"updrdn\\"\par
bind \\"INS\\" \\"cmdrup\\"\par
bind \\"DEL\\" \\"cmdrdn\\"\par
\par
rate \\"5000.007\\"\par
cl_updaterate \\"30\\"\par
cl_cmdrate \\"40\\"\par
\par
// Volume Script\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
alias \\"volmin\\" \\"volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin\\"\par
alias \\"vol01\\" \\"volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias\par
voldn volmin\\"\par
alias \\"vol02\\" \\"volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias\par
voldn vol01\\"\par
alias \\"vol03\\" \\"volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias\par
voldn vol02\\"\par
alias \\"vol04\\" \\"volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias\par
voldn vol03\\"\par
alias \\"vol05\\" \\"volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias\par
voldn vol04\\"\par
alias \\"vol06\\" \\"volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias\par
voldn vol05\\"\par
alias \\"vol07\\" \\"volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias\par
voldn vol06\\"\par
alias \\"vol08\\" \\"volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias\par
voldn vol07\\"\par
alias \\"vol09\\" \\"volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias\par
voldn vol08\\"\par
alias \\"vol10\\" \\"volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias\par
voldn vol09\\"\par
alias \\"vol11\\" \\"volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//\par
voldn vol10\\"\par
alias \\"vol12\\" \\"volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias\par
voldn vol11\\"\par
alias \\"vol13\\" \\"volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias\par
voldn vol12\\"\par
alias \\"vol14\\" \\"volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias\par
voldn vol13\\"\par
alias \\"vol15\\" \\"volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias\par
voldn vol14\\"\par
alias \\"vol16\\" \\"volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias\par
voldn vol15\\"\par
alias \\"vol17\\" \\"volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias\par
voldn vol16\\"\par
alias \\"vol18\\" \\"volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias\par
voldn vol17\\"\par
alias \\"vol19\\" \\"volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias\par
voldn vol18\\"\par
alias \\"volmax\\" \\"volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19\\"\par
alias \\"volup\\" \\"vol03\\"\par
alias \\"voldn\\" \\"vol01\\"\par
\par
bind \\"KP_PLUS\\" \\"volup\\"\par
bind \\"KP_MINUS\\" \\"voldown\\"\par
bind \\"=\\" \\"say /ToP15\\"\par
bind \\"-\\" \\"say /rank\\"\par
bind \\"[\\" \\"say timeleft\\"\par
bind \\"]\\" \\"say nextmap\\"\par
\par
net_graph \\"0\\"\par
net_graphwidth \\"375\\"\par
net_scale \\"5\\"\par
net_graphpos \\"1\\"\par
graphheight \\"70\\"\par
fps_max \\"121\\"\par
fps_modem \\"121\\"\par
developer \\"1\\"\par
bind \\"/\\" \\"net_graph 3\\"\par
\par
//Pentru Lag\par
//----------------------------------------------------------------------------------------------------\par
//\par
\par
alias setnetgraph netgraphon3\par
alias netgraphon3 \\"net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2\\"\par
alias netgraphon2 \\"net_graph 2; alias setnetgraph netgraphon1\\"\par
alias netgraphon1 \\"net_graph 1; alias setnetgraph netgraphoff\\"\par
alias netgraphoff \\"net_graph 0; alias setnetgraph netgraphfps\\"\par
alias netgraphfps \\"cl_showfps 1; alias setnetgraph netgraphon3\\"\par
\par
alias r10000 \\"rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000\\"\par
alias r8000 \\"rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000\\"\par
alias r7000 \\"rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000\\"\par
alias r6000 \\"rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500\\"\par
alias r5500 \\"rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000\\"\par
alias r5000 \\"rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500\\"\par
alias r4500 \\"rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000\\"\par
alias r4000 \\"rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500\\"\par
alias r3500 \\"rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000\\"\par
alias r3000 \\"rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500\\"\par
alias r2500 \\"rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500\\"\par
r5000\par
\par
alias updr55 \\"cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50\\"\par
alias updr50 \\"cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45\\"\par
alias updr45 \\"cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40\\"\par
alias updr40 \\"cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35\\"\par
alias updr35 \\"cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30\\"\par
alias updr30 \\"cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25\\"\par
alias updr25 \\"cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20\\"\par
alias updr20 \\"cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15\\"\par
alias updr15 \\"cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15\\"\par
updr30\par
\par
alias cmdr55 \\"cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50\\"\par
alias cmdr50 \\"cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45\\"\par
alias cmdr45 \\"cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40\\"\par
alias cmdr40 \\"cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35\\"\par
alias cmdr35 \\"cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30\\"\par
alias cmdr30 \\"cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25\\"\par
alias cmdr25 \\"cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20\\"\par
alias cmdr20 \\"cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15\\"\par
alias cmdr15 \\"cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete\\"\par
cmdr40\par
\par
//Ping Optimizer\par
//-------------------------------------------------------------------------------------------------------\par
//\par
\par
rate \\"9500.000\\"\par
rate \\"9600.000\\"\par
rate \\"9700.000\\"\par
rate \\"9800.000\\"\par
cl_bob \\"0\\"\par
cl_bobcycle \\"1\\"\par
cl_latency \\"-90.0\\"\par
cl_updaterate \\"101\\"\par
cl_cmdrate \\"20\\"\par
cl_lc \\"1\\"\par
cl_lw \\"1\\"\par
cl_download_ingame \\"1\\"\par
cl_himodels \\"1\\"\par
cl_gaitestimation \\"1.000000\\"\par
cl_timeout \\"35\\"\par
gl_overbright \\"0\\"\par
gl_keeptjunctions \\"0.000000\\"\par
gl_round_down \\"1.000000\\"\par
gl_playermip \\"2.000000\\"\par
gl_flipmatrix \\"0\\"\par
gl_monolights \\"0\\"\par
max_shells \\"-1\\"\par
max_smokepuffs \\"2\\"\par
loadas8bit \\"0.000000\\"\par
setinfo \\"ghosts\\" \\"0.000000\\"\par
mp_decals \\"300.000000\\"\par
console \\"1.000000\\"\par
\par
//`````Bunny-Hop`````\\\\\\\\\par
\par
bind \\"space\\" \\"+3\\"\par
alias +3 \\"alias _special 4;4\\"\par
alias -3 \\"alias _special;-jump\\"\par
alias 4 \\"5;wait;special\\"\par
alias 5 \\"7\\"\par
alias 7 \\"+jump;alias 5 8\\"\par
alias 8 \\"-jump;alias 5 7\\"\par
alias speed_mod \\"speed_walk\\"\par
alias speed_walk \\"+speed;;echo Now Walk ... !!!!!!;;alias speed_mod\par
speed_run\\"\par
alias speed_run \\"-speed;;echo Now Run ... !!!!!!;;alias speed_mod\par
speed_walk\\"\par
alias +_bhop \\"alias _special bhop_;bhop_\\"\par
alias -_bhop \\"alias _special\\"\par
alias bhop_ \\"-+;wait;special\\"\par
alias -+ \\"bhop+\\"\par
alias bhop+ \\"+jump;alias -+ bhop-\\"\par
alias bhop- \\"-jump;alias -+ bhop+\\"\par
bind \\"space\\" \\"+_bhop\\"\par
bind \\"space\\" \\"+bhop\\"\par
\par
\par
alias +hop \\"alias _special hopf;hopf\\"\par
alias -hop \\"alias _special slot10\\"\par
alias hopf \\"special;wait;+jump;wait;-jump\\"\par
bind space +hop\par
\par
clear\par
\par
echo [*] Loading complete.\par
echo [*] Activated settings.\par
echo ... Smash Some Heads!!!\par
echo HuNtInG MoDe AcTiVaTeD\par
echo Kill Them All\par
//----------------------------------------------------------------------------------------------\par
//+ ***************************************************************************************** +\par
//|****************************************[:Echo settings:]********************************* |\par
//+ ***************************************************************************************** +\par
//----------------------------------------------------------------------------------------------\par
\par
clear\par
echo [*........]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [.*.......]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [..*......]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [...*.....]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [....*....]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [.....*...]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [......*..]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [.......*.]\par
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\par
clear\par
echo [........*]\par
\par
clear\par
echo \\" ================================================\\"\par
echo \\" <<<<GroaZa>>>>\\"\par
echo \\" <<======================>>\\"\par
echo \\" \\"\par
echo \\" <<<=============================================>>>\\"\par
echo \\" <<<SpaRGeLe>>>\\"\par
echo \\" <<<====================================================>>>\\"\par
echo \\" \\"\par
echo \\" <<<=====================>>>\\"\par
echo \\" <<<pLaY>>>\\"\par
echo \\" <<<GL>>>\\"\par
\par
echo \\" GroaZa BesT PlaYeR\\"\par
echo \\" Cfg. MaDe By GroaZa\\"\par
volume 1.2\par
play vox/activated\par
ww\par
play fvox/activated\par
volume 1.2\par
\par
//----------------------------------------------------------------------------------------------\par
//+ ***************************************************************************************** +\par
//| ****************************************************************** |\par
//+ ***************************************************************************************** +\par
//----------------------------------------------------------------------------------------------\par
play vox/activated and ready to kill\par
\par
//\par
//\par
// Fessional Gamers League Romania //\par
// //\par
///////////////////////////////////////////////////////////////////////////////////////\par
}

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